Tuesday, March 22, 2016

Swinging trough air


Zalmy swinging invisible rope, pulls his way towards the rope and landing with a front flip.

Flying through air.


Here is your faithful hero, animated to fly through air and land back on a ground.

Wednesday, March 16, 2016

Salmiakki texture



I just made a new salmiakki/zalmyak texture for the game. It can be used on floors or walls.



Tuesday, March 15, 2016

More sketching. And texture for a wall.




-juuso

Some background studies

Howdy!

This is an update of our "chocolate forest". I suppose I got the first time a bit wrong when we were given the task to make sketches of the background/level. I indeed did sketches, but not in a 2D wiew so it could fit in the actual game. So, here's some more. I also studied how to put them into Unity and it looks good so far (these are still not the "official" graphics, just some personal tryouts!). I just have to remember how to apply the parallax movement script into them. :D

 Here's the background.
 This is also a background, but it's the closer layer.
Screenshot of the unity project.

- Minea

Monday, March 14, 2016

MarshmallowMountains continued

Okay, I did some modifications to the sprites, so they now have "almost" seamless contact points. I also did a front scroll and platform building "kit" that can be used to build different platforms. Only platform sides. As the level is "mountainy", I thought it would consist of many small platforms rather than flat plains like platforms.

For colors I´d only choose pink and pinkish tints with clear white. But we´ll see the coloring section later maybe.


Rising/Descending, with seamless contact points


Example riser

Riser connected to the flat (or top?) mountain scroll

Backscroll continued


"Farback" mountain scroll and continued one

Front scroll, needs to be adjusted (?)


Platform kit and couple example platforms


Well, thats all for now. 
Byez!

Jkaka





Thursday, March 10, 2016

MarshMallow Mountains

Some "Linedrawn"(very simple) concepts for Marshmallow mountains. These are still missing "continuity", but that will be fixed later :P

"FarBack Scroll"


"Rising/Descending" Close background


Flat Close Background

-Jakaka





Cottoncandy Caves


Sain tehtyä valmiiksi konseptit ja viivapiirroksen Cottoncandy Cavesista.

Viivapiirros hahmotelma hattarataustasta

Lopullinen hahmotelma Cottoncandy Cavesista, jota voi tarvittaessa laajentaa, koska kyseessä
on scrollaava tausta jota vasten pelihahmo seikkailee.


Wall texture I made (512x512 px) and few clouds. And a gingerbread house.




-juuso

Desmak_dodge


Here is our grand evil's funky dodge to the background.

Wednesday, March 9, 2016

Chocolate forest

Hello!

Here's the last animation of Zalmy shooting down! Everything else works fine but I don't understand why the hair is not "wiggling". I animated it just how I've done with the previous ones but somehow it just refuses to move this time. :D


I also did couple of sketches about the chocolate forest! The other one is just a doodle and the other is slightly colored. I'll most probably do more sketches tomorrow!



- Minea

Tuesday, March 8, 2016

Candy collectible, or something

I made a spinning candy with Illustrator. Doesn't look like it's spinning at all... Back to the drawing board...



-juuso

Some shooting

Hey all!

Heres three shooting realated animations for you! I fixed the forward shooting and also made the flying and wiggling ammo. There's also an animation of Zalmy shooting up! It has few bugs but luckily they are fixable as well. The shoot down animation is still work in process. :)

Flying ammo

Shoot forward

Shoot up

- Minea

Monday, March 7, 2016

Snören för Alla!

I did couple Snörens with illustrator. Mostly because I wanted to do some shit with Illu. The rope "concepts" for our Zalmy, became out more Artistic than I intended. But I got carried away, so here we go. First one I would call "BioMechanical Snören" the other one could be called "UrbanLakrizGraffiti" :D Well figure out which one is which ;)



Well, until next time!

-Jkaka

Wednesday, March 2, 2016

Jump more tweened (?)

I made little adjustments to the jump animation. Still it should be maybe a little longer too. I just tweened couple more keyframes, so it look more fluent. I don´t know why I wanted to make it "snap jump" earlier. Well, what do you think?


Until next time!

-Jkaka

Tuesday, March 1, 2016

Zalmy shooting

Hey!

Here's a shooting animation of Zalmy! I wasn't sure how to add an idle animation to it while he is shooting so he looks rather still. Luckily, the shooting looks pretty good. :)


- Minea