SPRINT 1
Assignment 1:
Revenue Logic assingment (poster by Maria)
A collection of games with different revenue logics
Lean in Gaming (powerp. by Kalle)
Lean in Gaming, pics from powerpoint
Games in teaching (poster by Minea)
SPRINT 2
Assignment 1:
2D Gaming Worlds (compiled by Minea, material by team)
Assignment 2:
World concepts "Ancient Egypt"
Juuso´s vision
Minea´s vision
Kasperi´s vision
Maria´s vision
Kalle´s vision
SPRINT 3
Some examples from sprint 3 objectives; Character animation and 12 steps of animation.
Slow in Slow out (12 steps)
Enemy character death (12 steps; Timing)
Spritesheet (running)
SPRINT 4
Game levels and UI
Here are few examples of level elements (colorless line art).
"Candy Courtyard" by Juuso
"Marshmallow Platforms" by Kalle
"Liquorice Swamp" by Kasperi.
"Candy Courtyard", colors by Minea
"Cottoncandy Cave", line art by Maria and colors by Minea
"Marshmallow Mountains" and some rotating platforms, colors by Minea.
SPRINT 5
Sound design: We recorded our own sound effects.
SPRINT 6
First playable demo and our trailer video.
Main menu!
First level!
Trailer video can be found on our blog, go check it out! Animations by Minea.
SPRINT 7
(Nearly) Complete Product
TBA!
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