Sprints

In this category we try to add our sprints as we go forward in our school projects. To clarify, we only post graphical stuff related to these assigments as the written files are pretty boring (and some might reveal too much about our future game :O)


SPRINT 1


Assignment 1:

Revenue Logic assingment (poster by Maria)
A collection of games with different revenue logics

Lean in Gaming (powerp. by Kalle)




Lean in Gaming, pics from powerpoint

Games in teaching (poster by Minea)




SPRINT 2

Assignment 1:

2D Gaming Worlds (compiled by Minea, material by team)

Assignment 2:
World concepts "Ancient Egypt"

Juuso´s vision


Minea´s vision

Kasperi´s vision

Maria´s vision

Kalle´s vision





SPRINT 3

Some examples from sprint 3 objectives; Character animation and 12 steps of animation.




Slow in Slow out (12 steps)

Enemy character death (12 steps; Timing)


Spritesheet (running)

SPRINT 4

Game levels and UI

Here are few examples of level elements (colorless line art).

"Candy Courtyard" by Juuso


"Marshmallow Platforms" by Kalle

"Liquorice Swamp" by Kasperi.


"Candy Courtyard", colors by Minea


"Cottoncandy Cave", line art by Maria and colors by Minea


"Marshmallow Mountains" and some rotating platforms, colors by Minea.

SPRINT 5

Sound design: We recorded our own sound effects.


SPRINT 6

First playable demo and our trailer video.


Main menu!


First level!

Trailer video can be found on our blog, go check it out! Animations by Minea.



SPRINT 7

(Nearly) Complete Product

TBA!

















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