Wednesday, August 24, 2016

Getting Greenlit


This will probably be the last post on this blog. We are thinking about putting our game on Steam Greenlight (maybe). At least it's gonna be posted in the Steam Concepts-section at some point.

Here are the requirements:

A valid Steam account (duh!)

A submission form, chock full of details about you and your game (The submission form is found here: http://steamcommunity.com/workshop/editgame/?appid=765)

$100 (90 euros) in cold hard cash—this is a one-time fee, meaning that once it's paid you can submit as many games to Greenlight as you like

A branding image—essentially box art (512x512px and no larger than 1MB)

Media: At least one video, and four screenshots that represent your game

A description: typically just a paragraph or two that provides voters with an overview of your game and its features

I can safely say that we have all that is required to submit our game to Greenlight. All we need now is someone who is willing to pay 90 euros for the submission. Any volunteers?

Tuesday, August 23, 2016

The game is done, for now

Well, we finally did it. Zalmyak Panic is complete. Just introduction and 2D phase of our project is done. We are still missing our trailer, but lets hope it arrives in time for show off...

On my behalf, I want to thank 2DSugarShapers Crew for their effort towards our goal.

best regards and Goodbye, Jkaka

Monday, August 22, 2016

Cottoncandy Caves Enemies


I made some new enemies for the CCC shoot'em'up level. The cake you have already seen in the loading screens that Juuso made but there are a few others that are shown now for the first time.
Mr. I scream stick is not a happy camper
This I scream cone is infected by zalmiak and you must fight him to survive
This Mad Muffin has bad plans for you
and finally the mothership, Big Bad Birthdaycake that comes after your ship.

That's all folks, hope you enjoy our game!




Thursday, August 18, 2016

More loading screens

Made few extra loading screens. We talked about the loading screen for the swamp map and we decided it is a bit too bright and colorful and happy and cheerful. Instead we might use it as a ending screen or something like that. Anyways, here you go:

Loading screen for Cotton Candy Cave.

Loading screen for Liquorice Swamp.
-juuso

Tuesday, August 16, 2016

Loading screens!

Long time no see! Anyways, here's few quick sketches for loading screens between levels. I need to do one more for Liquorice Swamp level, but I'll leave that for tomorrow.

Loading screen for Chocolate Forest

Loading screen for Marshmallow Mountains.
-juuso

Thursday, August 11, 2016

Updates, Finally some Updates!

We managed to update the blog a bit. We also have gone from "stumbling" to "Rumbling" with game progress itself. Thanks to Juuso for updating script and sprint sections of the blog!

We now have playable game core, with menus and couple levels. We aimed for the 5 levels and it seems that we manage to accomplish as planned! We also decided to bring a little variation to the game, by making CCC- level a "Fly and Shoot" kinda level.

Here´s some screenies.

Main Menu




Candy Courtyard



Chocolate Forest


Let´s try to do Update some more in the next couple weeks!
Our "Showing Off" day is 24.8.

Jkaka


Tuesday, May 24, 2016

Animation for the trailer and future game intro

Hey!

Here's an epic animation of our hero Zalmy fighting off the bad guys. The backgrounds are mostly colored however the characters had so many frames it would've taken forever to color it. It will be colored later though...

-Minea