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Monday, February 29, 2016

Running Zalmy

Just a quick update about a running animation I made for our hero. I think I need to make it a bit faster though...

-juuso


Posted by juuso at 12:29 PM
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2D SugarShapers Crew

  • Johnnie K.a.k.a
  • Minea
  • juuso

Blog Archive

  • ▼  2016 (53)
    • ►  August (6)
    • ►  May (3)
    • ►  April (3)
    • ►  March (16)
    • ▼  February (25)
      • Running Zalmy
      • Animations for Liquoricehead
      • Animation of exaggaration and staging
      • Zalmy Jump test
      • Even more Baddie Guy animation tests
      • Zalmy Idle animation
      • Very first spriter animation!
      • Idle liquorice-head-guy-monster-fella'
      • Evil "mob" animation testing
      • Environment studies and a new animation!
      • Run cycle with Flash
      • "The BattlgeGround"
      • "Rumble in Mumble" 18.2.
      • No MoRe Retroactive! Mumble meet 16.2.
      • Mumble 9.2. (retro)
      • Normal meet 4.2.2016 (retro)
      • 2.2. Mumble meeting (retroacti.)
      • MumboJambo meetos 26.1.2016
      • Mumblemeet 21.1. (retroMan!)
      • 19.1.2016 Mumblemeet (retroact.)
      • 14.1.2016 Mumblemeet (retroac.)
      • 5.1.2016 Mumblemeet (retroact.)
      • TeamUpdate (from original blog)
      • First team meet (from orginal Blog)
      • A new Start (for da Blog!)
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