Monday, February 29, 2016

Running Zalmy

Just a quick update about a running animation I made for our hero. I think I need to make it a bit faster though...

-juuso


Sunday, February 28, 2016

Animations for Liquoricehead

Ugh... It's kind of late, but here are my animations for one of the bad guys. I extended the idle animation with more rock-paper-scissoring and I finally managed to do a proposal for a death animation. We'll see what the rest of the team thinks about it :)

Now I really got to catch some z's.




-juuso

Animation of exaggaration and staging

Howdy!

There was still two principles of animation left for me to animate; exaggaration and staging. Here is a short animation of two dinosaurs.

Exaggaration was about bringing things to their most extreme point to create more convincing reaction. In this case, I used it to  the point where the T rex scares the little one. He opens his jaw really wide with his eyeballs growing remarkably large. When the little dino gets scared I tried to exaggarate her reaction as well. As she gets suprised, her body gets longer than usual.

Staging was about guiding the focus on different things. In this animation, I intentionally wanted to make the T rex very visible and make sure that everyone knows he's going to do something. After the rex has scared the little dino, I guided the focus on her to show that she goes from scared to rather happy. I did this with making the T rex very still and didn't give any bigger actions from him, he is just smiling. :)

I was going to use these principals for actual game animations but I found it a bit too hard so I made this seperate animation. You'll be seeing some player walk animation soon... :)


PS. I was going to color it but it was so much work I decided to leave it for other time. :D

- Minea

Zalmy Jump test

Heyas all. Did a "fast jump" animation from Minea´s Zalmy pieces. I was meant to use this also for the group task 12 principles -Anticipation, but dunno for sure if the "preparing for jump" is visible enough. Have to discuss this with the team. Anyways, my vision of a jumping Zalmy. It´s pretty fast (only 35 frames) because the hero was supposed to be "Fast and Sleek". This gives the impression of a fast jumping. I dunno maybe a bit slower animation would show the preparing etc. better. Anyway, in the game we could use 2 "air up" and 2 "air down" frames to continue the jump lenght (or use them for falling of course).

Until next time!

-Jkaka

Saturday, February 27, 2016

Even more Baddie Guy animation tests

Yeah, I did couple more bad guys and some animations for them. I tried to simplify and make character to fit in more with the style of the others. Dunno, I think the characters are Ok, but the animations are... something else. Well, decide yourself!

First guy is called "Mr. BrownCookie"
First animation is simple "shaking, baking" Idle animation
Second one is the "moving" for this guy. It´s not very "fluent" but fills the ADHD need that I wanted for this dumbass


FOR DEATH animation, I did three different. Also to represent the 12 principles of animation "timing" section. 
"SlowOne"

"TheMix"
"TheFast"

For the game, I think the the middle one would be the best. What do you think?


Second baddie is "Cherry_ex_Sloosh", an EX cherry chewing gum gone bad :P
the idle animation "heavy breather"
Moving on... Sluggish slimy moving animation
Death comes to the Slugger!

Well that´s all for now. Keep up the good work team!

-Jkaka











Friday, February 26, 2016

Zalmy Idle animation

Hello!

This time I tried to do an idle animation for our hero Zalmy with moving "hair". I'm suprised how well the liquid hair moves! The idle animation itself has still bugs and it doesn't look fluent enoough. I'm not sure what should I do with that issue yet. :)

I'll try to upload more animations soon!
I have still few animations what I have to finish before deadline. :)
- Minea

Thursday, February 25, 2016

Very first spriter animation!



Using Spriter! Heyy, I finished my very first animation. It still needs tuning, but its not awful if I do say so my self. :D